Presentation

Statuevision employs custom software, (see Figure 1)  implemented in Max, openFrameworks, and OpenGL Shaders. Several overarching goals guide Statuevision’s software development: 1) an intuitive and gesturally controlled system for animating 3D models in real time, 2) a performative storytelling rubric with well defined rolls for the speaker, the audience and the assistant. 3) platforms and technologies that be embedded in future versions of the project, thereby removing the need for laptops in future performances. These visuals are then projected onto the city at night.

Figure 1. Statuevision Software: Models are animated on the computer screen in real time, controlled by the custom mobile application.
 Statuevision Software: Models are animated on the computer screen in real time, controlled by the custom mobile application.

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