Statuevision is an ongoing interactive public projection performance and digital statue archive that engages citizens in conversations about urban histories by re-contextualizing familiar historical monuments. Statuevision uses the historical statues found within a city as a platform for community storytelling, interactive learning and inspiring engagement with public art. The narrative of each individual figure represented in a monument, as well as the larger community history, is reexamined through the lens of a projector during a public participatory performance. All content gathered and created for the event is a digitally archived and available online for anyone interested.

Statuevision: DC’s Statue Collection

Alberto Santos-Dumont
Armenian Earthquake Victims
Cardinal James Gibbons
Daniel Webster
Dante Alighieri
Daughters of the American Revolution
David G. Farragut
Dewi Saraswati
Edmund Burke
Eleftherios Venizelos
Emiliano Zapata
Francis Asbury
Friedrich Wilhelm von Steuben
Gabriela Mistral
George Henry Thomas
George Meade
George Washington
Giuseppe Verdi
Guglielmo Marconi
Henry Wadsworth Longfellow
James Birdseye McPherson
James Buchanan
Jean de Rochambeau
Joan of Arc
John A. Logan
John Marshall
John Pershing
Jose Artigas
Joseph Henry
Louis Daguerre
Martin Luther
Michelangelo Buonarroti
Mohandas Gandhi
Mustafa Kemal Ataturk
Pablo Neruda
Philip Jaisohn
Philip Sheridan
Robert Emmet
Romulo Gallegos
Saint Jerome
Samuel Gompers
Samuel Hahnemann
Teresa de la Parra
The Lone Sailor
Victims of Communism
William Blackstone

Projection Carts

Statuevision was able to augment the experience of Dupont Circle with large-scale animated projections because all systems involved were designed to be portable. Six performers had their own carts, each equipped with:

  • Top Lighting: 12V incandescent overhead lighting with hand-made lampshade,
  • Projector: Dell HD700 3000 Lumin Projector,
  • Laptop: Macbook or Macbook Pro,
  • Statue Cards: Custom designed/printed “baseball card” format informational aids,
  • Side Panels: Lasercut 0.006″ polystyrene with Statuevision logo,
  • Battery: LiFO4 100 Amp Hour,
  • Inverter: 1000 Watt,
  • Speaker: Mackie amplified 150 Watt public announcement system,
  • Bottom Lighting: RGBWW remote-controllable strip lighting

An adjustable, incandescent lamp above each cart provided the student speakers with a spotlight as they spoke about the projections. The Projector remained firmly mounted to the cart with a Magic Arm and clamp. The lighting, projector, speaker and computer received power from a battery fastened to the inside of the cart that remained hidden by white paneling, bearing the branded Statuevision name and logo. The bottom of each cart glowed with white light as the students spoke, and red light when the students transitioned from one cart to another, because of RGBWW controllable strip lighting lining the base. These carts were designed and assembled specially for the Stautevision project.


Statuevision employs custom software, (see Figure 1)  implemented in Max, openFrameworks, and OpenGL Shaders. Several overarching goals guide Statuevision’s software development: 1) an intuitive and gesturally controlled system for animating 3D models in real time, 2) a performative storytelling rubric with well defined rolls for the speaker, the audience and the assistant. 3) platforms and technologies that be embedded in future versions of the project, thereby removing the need for laptops in future performances. These visuals are then projected onto the city at night.

Figure 1. Statuevision Software: Models are animated on the computer screen in real time, controlled by the custom mobile application.
 Statuevision Software: Models are animated on the computer screen in real time, controlled by the custom mobile application.

About Statuevision

Statuevision is an interactive public projection performance that engages citizens in conversations about urban histories. Statuevision: Glasgow invites participants to explore Glasgow’s history through its iconic statues and monuments. This performance employs interactive technologies that enable participants to animate three- dimensional renderings of the cities statues while learning about the lives of the figures.